With 3D film making becoming more and more accessible to anyone with access to a decent PC (or Mac for that matter), it pays to have an understanding of some of the fundamentals of the craft such as lighting, character and camera. A good understanding and use of these elements can really help your work to go from average to outstanding in an ever increasing pool of content.
Kirk Gibbons and Adam Myhill from Pandemic Studios, a Brisbane based games developer, have some great advice from their presentation at GCAP last November. Adam and Kirk really know their stuff and their tips will be highly relevant to anyone working with 3D cinematography.
See the full presentation here.
Thanks to Tsumea for the video recording.
