Archive for the ‘Sony Tropfest’ Category

Confirmation

March 20, 2008

You can watch our shorts on Nick at:

  • The Ghastly Gourmet Cooking Show – Wednesday 2 April, 6:30pm
  • I Was a Teenage Butterfly – Friday 11 April, 6:30pm

The shorts can also be seen on Nickelodeon’s online site Nick TURBO in the TURBO XTRA section.

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[original date: Wed 20 June 2007]

Today is my 25th Birthday, and I am spending it in Shanghai with Eddie and Sam discussing the upcoming feature project with the Shanghai Animation Film Studio. James has been in Annecy, France for the last week promoting the Dust Echoes shorts, and has just arrived here to join us for the creative discussions with SAFS.

We got an email today that two of our pitches for the Nickelodeon Australia Nick Shorts initiative have been successful and will go into production. They’ve sent over a contract for us to look at and we’re keen to get started on them when we get back. The initiative was put together by Nickelodeon Australia, the Screen Producers Association (SPAA) of Australia and the NSW Film and Television Office (FTO).

The 2 ideas we got through were I Was a Teenage Butterfly and The Ghastly Gourmet Cooking Show. In total, we pitched 4 ideas, but these two were the most developed. We had pitched them both previously and unsuccessfully for other initiatives.

I Was a Teenage Butterfly

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IWATB is about an Emo butterfly named Floyd, who tries to be rebellious in an environment that has nothing antagonistic or unjust about it. His parents are frustratingly kind and supportive. He’s the lead singer and guitarist in a high school punk/rock band called “The Whatevers”, with his best friend Greta, a pessimistic black widow spider; Sting, a bee on bass guitar; and Slater, a slater bug on drums who never speaks. Our tagline for it is “Rebel without a Cocoon”

This seems to be the year for these initiatives from localised animation channels. At the beginning of the year, Cartoon Network Asia launched a very similar initiative, followed by Disney Channel Australia in March. We pitched IWATB for both initiatives and were unsuccessful both times. We did get close with Disney Channel making it to the interview stage. I think their main concern was that Floyd was too Emo. It also had similar themes to another Disney Channel show called The Buzz on Maggie, which featured a teenage fly in an insect band. It’s odd how many ideas you develop have the same themes as other projects in production or development. You have to be a bit lucky to get it right first!

The Ghastly Gourmet Cooking Show

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GGCS is based on our Tropfest short, Carnivore Reflux, and is essentially a gross animated cooking show. We originally developed it as an adult themed short format series for an ABC/SA Film Corporation initiative to create a 13 x 5 minute series. We were shortlisted for the initiative and given money to develop it further, even taking it to MipCom in 2006, but eventually we lost the initiative earlier this year. While we were waiting on the assessment from ABC, we were not allowed to pitch the idea to anyone else, and so we were not able to pitch it for the Cartoon Network or Disney Channel competitions.

Originally we took the chefs from Carnivore Reflux and developed the idea for the series around them by embellishing their characters. The characters were Cog, a gruesome gadget aficionado; Grog, a drunk; Voila, a chef with a mad eye for aesthetics; Shirley, the brute mother figure of the team; and Pith, the apprentice. For the Nick pitch, we replaced Pith with two children, Basil and Pepper, who are brother and sister forced to spend the holidays with their uncles and aunt who are the GGCS chefs. We changed the colour palette to appeal more to this audience.

[original chefs from "Carnivore Reflux, 2006"]

[Chefs from the adult themed Ghastly Gourmet Cooking Show. L-to-R: Cog, Grog, Pith, Voila & Shirley]

[Chefs for Nick pitch. L-to-R: Glug, Cog, Basil, Pepper, Voila and Shirley]

Initiatives

We’re now getting to the stage where we’re outgrowing initiatives. When we were starting out, they were really good for us. Initiatives would marry together the involvement of a funding body and a broadcaster, making it easier for emerging talent like us to get around putting a deal together. You get a bit of money to make something that gets you a lot of exposure. The only problem is there isn’t usually a lot of money involved or room to move in negotiating the contracts. At some stage, you have to outgrow the initiatives and start creating your own opportunities. The next crop of talent will then go through the same way. We’re quite lucky in South Australia that there have been a lot of these initiatives run over the years that helped us grow very quickly.

We’re getting to the stage where the money offered in these initiatives are no longer viable, and the opportunities are not helping us move forward. Nevertheless, we have yet to get a TV series off the ground and initiatives like this will help us get closer by helping us develop a relationship with broadcasters and get some of our work on the air.

Thanks

February 5, 2008

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With that last post, my commentary on our Mitsubishi promo is all but done. Sony Tropfest, Mitsubishi and PBL ran a competition whereby people could vote for their favorite supershort and be in the running to win a new Mitsubishi Lancer. Safer in a “Wild World” was announced the winner of the Audience Favourite vote earlier in January.

This would not have been possible without the support of everyone online who voted for us, so I’d like to extend a big thankyou to everyone out there who watched our promo online and voted for it. The promo continues to play on Australian TV and at Cinemas. On a sad note however, Mitsubishi announced last night that they would be closing the plant in Adelaide, which has been a fixture in this town for decades. With rising interest rates, I can only wish the best for the 950 employees concerned.

As I have run out of things to say about this project and it will be a while until I can declassify our next project, I will be posting up general stuff about what’s going on here in the studio and the world around us. I will also be showing some of the other stuff we have been working on. Hope you enjoy ;)

Thursday 25 October 2007 – All done and on the air!

January 30, 2008

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The Supershort debuted last night during Temptation (Sale of the Century). It looked great, although they showed it on 4 x 3 instead of letterboxing it. It’s now available on their site for download.

Sam and I are working hard to strike the iron while it’s hot – approval from clients on a press release, logos for website, project entry on our website, and of course, this blog!

Most of the staff have moved back onto the Nickelodeon projects. Ari, Eddie and Aaron had a quick mascot design job for a snackfoods product (more later!).

We’re also having the de-brief about the project soon to discuss what could be improved in the process. Our processes are always evolving. This project is certainly testament to that!

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[De-brief with whole team]

The 80/20 Rule

January 22, 2008

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Nick left this great comment on my last post, and made me think about the so-called 80/20 rule.

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Nick Says:
January 18, 2008 at 2:11 am   edit

Final touches (taking a project from good to perfect) in my experience can result in some of the most lengthy operations that you could do. I think the key to any project is to keep everything dynamic enough so that changes are as easy to make as possible. Organization really helps with that, especially with a complex project.

I am a strong believer in everything from creating presets to using batch operations to writing custom tools. With a relatively large project, those things can be huge time savers. ;)

Sound is certainly critical as well. I realize that people tend to be a little bit ignorant about it due to budget considerations (which is understandable), but if it’s possible to invest into good sound, it should definitely be done. There is arguably nothing better than a feature that combines strong visuals with strong audio. They reinforce each other. I recall Quentin Tarantino saying something to that effect in one of the interviews that I watched. Although I thought that the audio for your commercial was very well done.

The dubsat system seems very interesting as well. Certainly a time and cost saver! I don’t think I’ve ever heard of an equivalent on this continent, but I’m not as involved with that industry, so I could be missing something. The last thing that I had to deliver was in person, to a local TV station, on a Beta SP tape. )

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In the late 19th century, an Italian economist named Vilfred Pareto did a study on income distribution and found that 80% of the wealth in England belonged to 20% of the people. This ratio became known as the Pareto Principle, or the 80/20 rule, and quickly came to apply to many situations. In retail economics, it is said that 80% of your sales comes from 20% of the items you stock. In a service based business, 80% of your revenue comes from 20% of your clients. And in terms of effort put into a project, 80% of the work can take 20% of the time, and 20% of the work can take 80% of the time.

I think some of these generalisations are a tad over-exaggerated, but nevertheles it’s easy to underestimate how much work you have to still do when you’re so close to the end of a project, and it always surprises me how much animation progresses in the last couple of weeks of production. Sometimes it feels like about 80% of the work gets done in the second to last week of production!

Tuesday 16 October 2007 – Final Grade and Delivery

January 15, 2008

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The clients were happy with the fine cut. There were a couple of comments about the sound, but we were unable to get in touch with them when we were having our last sound session. Sam made the executive decision of keeping it as it was: the comments were minor and better they got what they already knew about than putting something experimental to tape.

James took the high-res renders to Jeremy to get the online done today. At this stage, we’re looking for any small problems that might show up on a TV or cinema screen – making sure the colour levels are right, no “hard edges”, “soft edges”, everything inside the safe zones. There were some minor fixes – a couple edges here or there, a dangling lens flare that wasn’t turned off before rendering in 3D, and some sketches on a layer that hadn’t been turned off.

Once all that’s fixed, the video and audio get put on a DigiBeta master tape. DigiBeta (and the SP Beta duplicates made from the master) is the broadcast quality format for TV. Film festivals also often accept these as well for projection. Mastering/Dubbing can be an expensive cost when getting work out to festivals. and after two years when the work is no longer eligible, you’re left with all these useless tapes (you need to keep the DigiBeta master, but you can’t reuse the SP Beta tapes). The new dubsat system lets you upload the digital file to a server that then gets broadcast. There’s lots of speculation that film prints for features will go this way as well, revolutionising the movie business.

We just got there in time for the delivery of the tape; Jeremy turned up with the DigiBeta master just as the courier was backing out of our driveway to make the delivery date tomorrow. All done and on schedule. just have to sit back. It’ll air next Wednesday!

Jeremy has one of the coolest studios going around – it’s an old wine cellar connected to a silvermine. You can still walk through the shaft that leads out to a grate in the next suburb. A cool breeze always wafts through in summer keeping the place cool.

Thursday 11 October 2007 – Audio

January 10, 2008

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The fine cut we’re sending off tomorrow will also have an audio mix on it.

Audio is in my opinion is one of the toughest business to be in. The equipment is expensive and you need a lot of space if you are doing cinema mixes to simulate the dimensions of a theatre. There are only a couple of good sound designers for screen in town, and only two facilities that can do cinema mixes. Martyn Zub at Tracks Adelaide is doing the sound design and mix. He worked really well with Ben on Sweet & Sour, and they made us a great offer that we couldn’t refuse. Thankfully the clients are taking care of the cinema mix, so that’s one less thing to worry about.

Audio can really make or break the animation. The visuals might be great, but it needs a good score and sound to really bring it to life. It’s easy to neglect and worry about at the end and try to beg, borrow and steal to get it done, but it’s something that has to be done right or else the difference is noticeable. Literally like wearing an Armani suit with a pair of Dunlop Volleys. Pete Best (not to be confused with Ringo’s predecessor) from BestFX, reckons you should spend about 10% of a budget on audio.

Good audio usually involves the work of a number of people each with specialised skills; foley artists, sound designers, and mixers to name a few. It takes a lot of people and skills to create the believable world we hear with the images. I imagine that the sound industry has the same challenge as we do in educating people on how much work and expense is involved in producing a good result.

There have been only a handful of projects where we’ve had to worry about audio – our own short films and the occasional TVC that we take more creative direction of. So it’s not an area we’re experts on. Nevertheless, it’s worth giving it the attention it deserves because failing to do so can drag down much of the good work done in the visuals.

Wednesday 10 October 2007: Animation Finished

January 9, 2008

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All animation was completed yesterday. Brodie, Danica, Ari and James (anyone here who can use photoshop) have all been pitching in to get the colouring in the 2D animation shots done. Chris, our compositor also has a day to get the rest of the compositing done. Compositing adds a lot to the animation; the 2D/3D/cut-out animation starts to fit together, some subtleties like reflections and shadows add that extra bit of depth and believability, and stuff just starts toget that polished look.

We sent the second roughcut off today too. Not all the latest animation is in there, but at least every shot has some movement in it, and some shots are completely finished. Ben also sent through the music today, and we’re pretty happy with it. Ben’s studying scoring at AFTRS at the moment. His methods are very unique and come from his background as an electronica artist – he samples sounds and notes and puts them together into amazing scores.

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[Ben Speed (left) drops in for a visit and chats with Eddie]

We’ll be sending through the Fine Cut with the music and audio on Friday for approval. That will leave us with three days to do the final full resolution renders, the grade and online.

Monday 8 October 2007 – 1st Roughcut

January 6, 2008

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1st roughcut submitted today. Roughcuts evolve from the animatic with the storyboard frames replaced by rough animation as it’s done. Shots are all at different stages of completion: some bits might have playblasts but no backgrounds, characters might be missing, or there might not be anything new from the storyboard frame. An animated roughcut looks less “complete” as a live action one, and so clients new to the process can get a bit worried. It always amazes me when i compare a roughcut 1 week out from the fine cut it’s like a everything just takes a massive leap.

Putting together an animatic is also time consuming. It’s a half or full day James has to take away from directing to find the videos and put them together. And there’s always that temptation to do a little extra and wait a little more for new stuff because we know a client will be looking at it.

The Roughcut is pretty good. You can see that the promo is really starting to take shape, and has come a long way from the pencilled storyboard frames. It’ s good to see a consistent vision over the whole process, and the clients can be assured that they’re getting what we promised.

Tomorrow is our deadline to have all animation completed.

Thursday 4 October 2007 – Tricky 2D/3D shot

January 3, 2008

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One of the tricky shots is animating Mikey looking out of the Lancer window. Sweet & Sour helped us get pretty good at combining 2D and 3D. It’s the part of our skill set we’ll be taking into the feature we’re co-developing with Shanghai Animation Film Studio.

I take it for granted how hard it is to make this stuff work because the guys do it everyday while Sam and I worry about other things. Watching videos like the one above are a gentle reminder!

Wednesday 3 October 2007

December 20, 2007

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2 weeks left till final delivery (17/10). James has taken some photos of the local streets for reference. Reference photos have been handy on this project. Some of the car interiors will be painted off photo reference as well as the matte paintings of the suburban streets.


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