Archive for the ‘TVC’ Category

Unforgettable Characters in Advertising

October 21, 2008

What is it that makes a character unforgettable?

As part of its 80th Anniversary edition, Adnews did a piece on who readers felt were the “most unforgettable” characters from Australian TV commercials.

The top 10 were:

  • The Gobbledok (Smiths Chips)
  • Norm (“Life Be In It”)
  • Louis the Fly (Mortein)
  • The French kids in the Petit Miam Commercials (Yoplait)
  • The gap-tooth boy who says “that’s nor how you make porridge” (Uncle Toby’s Instant Porridge)
  • The Grim Reaper (1980s AIDS campaign)
  • The Goggomobile guy and the women from the “Not. Happy. Jan” commercial (Yellow Pages)
  • The Paddle Pop lion (Streets Icecream)
  • Coco the Monkey (Coco Pops)
  • Fido Dido (7-Up)

[Clockwise from Top Left: Louie the Fly, "Norm", The Paddle Pop Lion, Aeroplane Jelly, Fido Dido, Coco Monkey]

Five of those characters are animated. Two others (the Gobbledok & Grim Reaper) were costumes, but would probably be done in CG animation today.

So why does animation seem to dominate in this visual medium?

It may be that, like good brands, animated characters do not change much. They don’t grow up or move onto other things. They can stay the way they are for the next generation to enjoy. They can also do oulandish things that make them truly likeable. Most of all, they just look different from what we commonly consider “reality”.

There’s other great benefits too. You don’t have to pay them royalties for extra runs of the commercial or deal with their unions.

Animation also goes hand-in-hand with music like no other medium. In the same edition, Adnews also found that many of the longest running advertising campaigns were jingle-based animations. “Norm” (Life Be In It) & Louis the Fly made it into this category. The longest running campaign was the iconic Aeroplane Jelly – 80 years!

So for many of these brands, an investment in an animated icon has certainly been a worthwhile one.

Termites Redux: Top End Pest Control, “The Bugfather” TVC

August 11, 2008

Ever since the Fleischers made “Hoppity goes to Town”, Insects have been ubiquitous with animation. They have become some of animation’s most enduring icons: Jiminy Cricket, the characters from Pixar’s “A Bug’s Life” and Louis the Fly from the Mortein commercials come to mind. The very first fully 3D piece of animation we made years ago was for a termite barrier product. We recently got the chance to revisit the genre…

more about “Top End Pest Control, “The Bugfather”…“, posted with vodpod

We were approached earlier this year by advertising agency, Image & Substance to create a TVC for one of their clients, Top End Pest Control. Although this was a local campaign for the Northern Territory with a smaller budget than a national campaign, it was important for us to deliver something we were proud of. Being new to animation, the agency and client were open to a lot of ideas and we were able to contribute a lot of creative ideas on how we could make something look excellent on a budget.

We decided to limit the number of characters and settings and put the main focus on memorable characters and a good story. Thematically, the TVC takes many cues from film noir and gangster films such as The Godfather, Scarface and Sin City.

Although it didn’t have the big budget or wide exposure of some of our other TVCs, its straightforward execution of an elegantly simple idea makes it one of our favourite projects to date.




[Character design concepts]


[Storyboard Frames]

File 0814: Motor Accident Commission, “Reality”

July 16, 2008

Driving in a car turns into a hallucinating experience. Sounds like a familiar concept? In this case it’s not the promo we did for the Mitsubishi Lancer, but a TV Commercial we’ve just finished for the South Australian Motor Accident Commission that warns of the dangers of driving under the influence of drugs.

Helping us direct this TVC in the early stages was our good friend and mentor, Deane Taylor, who is best known for his work as production designer on A Nightmare Before Christmas and Happily N’ever After. We started early development with the agency, Clemenger BBDO Adelaide while still finishing off the Rundle Mall TVC with them.

There’s always great creative “by-product” that doesn’t get used in final animation, so I thought I’d show some of the ideas that we came up with before we arrived at the final concept that was used. Even though things don’t get used, it all adds to the value of the final work we do.

[Beatboard of the final treatment]

[Early concept by Ari Gibson]

[Sketch by Deane Taylor. Colour by Danica Wells-Heitmann]

[Various creatures designed by Eddie White]

Completed Work: Rundle Mall TVC

June 19, 2008

This is our latest TV Commercial, which we made for Rundle Mall, Adelaide’s (Australia) premier fresco-styled shopping district in the heart of the city. The TV Commercial was produced with advertising agency, Clemenger BBDO Adelaide.

more about “Completed Work: Rundle Mall TVC“, posted with vodpod

According to James Calvert, who directed the TVC:

Recreating the Adelaide institution that is Rundle Mall turned out to be one of the most challenging yet rewarding jobs I have had to do as an animation director. Our main character “Ginger” had to walk down the Mall in one continuous shot, while around her the seasons changed. Ginger had to change costumes and so did each of our 100 background characters.

The trees drop their leaves in Autumn, the flowers bloom in Spring. Normally something of this magnitude would be reserved for a feature film! I guess thats the point of difference with this commercial, is that we’ve packed all these elements and a bit of magic into a 30 second spot.

The biggest artistic inspiration for us was the Japanese artist Tadahiro Uesugi [Below]. Tadahiro’s work captures the colours and light quality of each season and this was something we wanted to replicate in the commercial. We made the ad in a way that if you were to pause on any frame it would look like a piece of artwork in it’s own right.

Vote for PRA!

March 5, 2008

Two of our Promos – Mitsubishi Lancer “Safer in a Wild World, and Cibo Espresso “A Little Italy” – have been nominated for The Advertiser People’s Choice Awards.

It’s time for the People to decide on what they consider good and bad advertising, so if you like the work we’ve done, please log on to:

http://www.advertiser.com.au/peopleschoice/

Every vote is a vote to keep advertising good on TV!

Thanks

February 5, 2008

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With that last post, my commentary on our Mitsubishi promo is all but done. Sony Tropfest, Mitsubishi and PBL ran a competition whereby people could vote for their favorite supershort and be in the running to win a new Mitsubishi Lancer. Safer in a “Wild World” was announced the winner of the Audience Favourite vote earlier in January.

This would not have been possible without the support of everyone online who voted for us, so I’d like to extend a big thankyou to everyone out there who watched our promo online and voted for it. The promo continues to play on Australian TV and at Cinemas. On a sad note however, Mitsubishi announced last night that they would be closing the plant in Adelaide, which has been a fixture in this town for decades. With rising interest rates, I can only wish the best for the 950 employees concerned.

As I have run out of things to say about this project and it will be a while until I can declassify our next project, I will be posting up general stuff about what’s going on here in the studio and the world around us. I will also be showing some of the other stuff we have been working on. Hope you enjoy ;)

Thursday 25 October 2007 – All done and on the air!

January 30, 2008

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The Supershort debuted last night during Temptation (Sale of the Century). It looked great, although they showed it on 4 x 3 instead of letterboxing it. It’s now available on their site for download.

Sam and I are working hard to strike the iron while it’s hot – approval from clients on a press release, logos for website, project entry on our website, and of course, this blog!

Most of the staff have moved back onto the Nickelodeon projects. Ari, Eddie and Aaron had a quick mascot design job for a snackfoods product (more later!).

We’re also having the de-brief about the project soon to discuss what could be improved in the process. Our processes are always evolving. This project is certainly testament to that!

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[De-brief with whole team]

The 80/20 Rule

January 22, 2008

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Nick left this great comment on my last post, and made me think about the so-called 80/20 rule.

——————————————–

Nick Says:
January 18, 2008 at 2:11 am   edit

Final touches (taking a project from good to perfect) in my experience can result in some of the most lengthy operations that you could do. I think the key to any project is to keep everything dynamic enough so that changes are as easy to make as possible. Organization really helps with that, especially with a complex project.

I am a strong believer in everything from creating presets to using batch operations to writing custom tools. With a relatively large project, those things can be huge time savers. ;)

Sound is certainly critical as well. I realize that people tend to be a little bit ignorant about it due to budget considerations (which is understandable), but if it’s possible to invest into good sound, it should definitely be done. There is arguably nothing better than a feature that combines strong visuals with strong audio. They reinforce each other. I recall Quentin Tarantino saying something to that effect in one of the interviews that I watched. Although I thought that the audio for your commercial was very well done.

The dubsat system seems very interesting as well. Certainly a time and cost saver! I don’t think I’ve ever heard of an equivalent on this continent, but I’m not as involved with that industry, so I could be missing something. The last thing that I had to deliver was in person, to a local TV station, on a Beta SP tape. )

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In the late 19th century, an Italian economist named Vilfred Pareto did a study on income distribution and found that 80% of the wealth in England belonged to 20% of the people. This ratio became known as the Pareto Principle, or the 80/20 rule, and quickly came to apply to many situations. In retail economics, it is said that 80% of your sales comes from 20% of the items you stock. In a service based business, 80% of your revenue comes from 20% of your clients. And in terms of effort put into a project, 80% of the work can take 20% of the time, and 20% of the work can take 80% of the time.

I think some of these generalisations are a tad over-exaggerated, but nevertheles it’s easy to underestimate how much work you have to still do when you’re so close to the end of a project, and it always surprises me how much animation progresses in the last couple of weeks of production. Sometimes it feels like about 80% of the work gets done in the second to last week of production!

Tuesday 16 October 2007 – Final Grade and Delivery

January 15, 2008

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The clients were happy with the fine cut. There were a couple of comments about the sound, but we were unable to get in touch with them when we were having our last sound session. Sam made the executive decision of keeping it as it was: the comments were minor and better they got what they already knew about than putting something experimental to tape.

James took the high-res renders to Jeremy to get the online done today. At this stage, we’re looking for any small problems that might show up on a TV or cinema screen – making sure the colour levels are right, no “hard edges”, “soft edges”, everything inside the safe zones. There were some minor fixes – a couple edges here or there, a dangling lens flare that wasn’t turned off before rendering in 3D, and some sketches on a layer that hadn’t been turned off.

Once all that’s fixed, the video and audio get put on a DigiBeta master tape. DigiBeta (and the SP Beta duplicates made from the master) is the broadcast quality format for TV. Film festivals also often accept these as well for projection. Mastering/Dubbing can be an expensive cost when getting work out to festivals. and after two years when the work is no longer eligible, you’re left with all these useless tapes (you need to keep the DigiBeta master, but you can’t reuse the SP Beta tapes). The new dubsat system lets you upload the digital file to a server that then gets broadcast. There’s lots of speculation that film prints for features will go this way as well, revolutionising the movie business.

We just got there in time for the delivery of the tape; Jeremy turned up with the DigiBeta master just as the courier was backing out of our driveway to make the delivery date tomorrow. All done and on schedule. just have to sit back. It’ll air next Wednesday!

Jeremy has one of the coolest studios going around – it’s an old wine cellar connected to a silvermine. You can still walk through the shaft that leads out to a grate in the next suburb. A cool breeze always wafts through in summer keeping the place cool.

Thursday 11 October 2007 – Audio

January 10, 2008

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The fine cut we’re sending off tomorrow will also have an audio mix on it.

Audio is in my opinion is one of the toughest business to be in. The equipment is expensive and you need a lot of space if you are doing cinema mixes to simulate the dimensions of a theatre. There are only a couple of good sound designers for screen in town, and only two facilities that can do cinema mixes. Martyn Zub at Tracks Adelaide is doing the sound design and mix. He worked really well with Ben on Sweet & Sour, and they made us a great offer that we couldn’t refuse. Thankfully the clients are taking care of the cinema mix, so that’s one less thing to worry about.

Audio can really make or break the animation. The visuals might be great, but it needs a good score and sound to really bring it to life. It’s easy to neglect and worry about at the end and try to beg, borrow and steal to get it done, but it’s something that has to be done right or else the difference is noticeable. Literally like wearing an Armani suit with a pair of Dunlop Volleys. Pete Best (not to be confused with Ringo’s predecessor) from BestFX, reckons you should spend about 10% of a budget on audio.

Good audio usually involves the work of a number of people each with specialised skills; foley artists, sound designers, and mixers to name a few. It takes a lot of people and skills to create the believable world we hear with the images. I imagine that the sound industry has the same challenge as we do in educating people on how much work and expense is involved in producing a good result.

There have been only a handful of projects where we’ve had to worry about audio – our own short films and the occasional TVC that we take more creative direction of. So it’s not an area we’re experts on. Nevertheless, it’s worth giving it the attention it deserves because failing to do so can drag down much of the good work done in the visuals.


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