Posts Tagged ‘cinematics’

Entering a new era with Halfbrick

July 14, 2011

We are thrilled to announce the news today about our new partner in crime…Halfbrick!

With Halfbrick (the creators of the iphone smash hit Fruit Ninja) recently making a partial acquisition of PRA we now have the support, creativity and experience of their team behind us. From here we will work on bringing inspired and engaging animation to audiences through multiple channels. This includes games; which we are without doubt an integral part of the entertainment spectrum. We are pumped about the future with Halfbrick.

We will continue to serve new and ongoing clients in advertising and games – our mission of bringing inspired and engaging animation to audiences applies also to the TVC’s, cinematics and trailers we produce.  This will still be our core business focus.

Stay tuned for the game trailer we are working on with Halfbrick for their next instalment in the Barry Steakfries saga…Machine Gun Jetpack.

Some excerpts from the press release release below…Halfbrick Acquires PRA

“This is an important step for Halfbrick. We see their [PRA's] narrative focus as an incredible resource for creating new and truly compelling IP. Between PRA and Halfbrick, there is barely a screen we can’t reach,” said Shainiel Deo, CEO of Halfbrick.

“The Halfbrick team has built a culture that fosters creative brilliance and simply breeds success,” said Sam White, CEO of The People’s Republic of Animation. “We are very excited to be a part of Halfbrick, both to work with them to create exciting new gaming IP, and to continue to establish PRA one of the world’s leading animation studios.”

Full press release here.

de Blob

September 29, 2008


This pre-rendered attract loop to promote the new Nintendo Wii game, de Blob was nothing short of a dream job. (THQ owned) Games developer, Bluetongue Entertainment gave us the characters and some situations, and a lot of creative license to come up with a story and follow it through to the end. It was a lot like making a short film and we had a lot of fun doing it.

A lot of cut-scene sequences in video games are rendered by the game engine, so getting to do a pre-rendered scene gave us the bonus of giving it the exact polished look we wanted.

de Blob was released last week and has received some positive reviews.

http://www.abc.net.au/tv/goodgame/

http://au.wii.ign.com/dor/objects/947046/de-blob/videos/wii_deblob_vidrev_092308.html

The attract loop was directed by Brodie McCrossin and Ari Gibson. We also got the opportunity to animate the final cut scene in the game, but you’ll have to finish the game to see that one ;)


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